Split-it is a point-of-sale group payment application that allows friends to pay together. The purpose is to allow consumers to divide payments among a group. This gives retailers access to a greater clientele base. Products that were once only available to the wealthy will now reach a new consumer base. Also, products that already extend as far as possible will now be able to buy with ease, increasing sales.
Tools used in this project
User Interface, User Experience, Low & High Fidelity Prototyping
Split-it’s service makes it easy & simple for a group of friends to make purchases together. The application will be simple and minimal so that customers can get their accounts set up with ease.
To create their account, the user will have to submit their name, email address, and funding source. In the future, the app will have the capability to scan their card instead of typing it in. Once all set up, the user creates a group, invite friends, and they’re ready to go.
I decided to use InVision to create prototypes for this project. It was easy for me to share with others for design and user feedback. InVision is also the first prototyping that I taught myself to use, so it was a learn as I go process. There were many variations of the prototype and I am satisfied with the final result.
Split-it entered iOS development in the Summer of 2015. After a couple of months in development, the project had to be put on hold due to the developers having other obligations. While the app did not come into fruition, the journey of taking it from idea to prototype was a fantastic learning experience.